Levels and Bosses is a fine art video game that deconstructs the binaries and hierarchies pervasive throughout not only game design, but also our world. Subverting traditional boundaries between the environment and the individual, antagonist and protagonist, abstraction and representation, Levels and Bosses offers new models for imagining the future.
Leo Castaneda is an artist working at the intersection of virtual reality, gaming, performance and interactive sculpture. Castaneda’s work deploys and deconstructs the socio-economic, racial, mythological and post-human anatomies embedded in the structure of video games. Castaneda received his BFA from Cooper Union in 2010, and in 2014 received his MFA at Hunter College. In 2014 he received a grant from the Colección Patricia Phelps de Cisneros (CPPC) to attend SOMA Mexico (Mexico City). Other residencies include, “Of Games III” at Khoj International Artists Association, New Delhi, India (2015), and the Bronx Museum’s The Artist in the Marketplace program (2017).